A Look at How Games Handle Building relationships

One of the primary tasks of a good game developer is to simplify real life into intuitive and accessible game mechanics. Think about shooting a gun in real life, vs shooting a gun in a game. The process by which you must prepare a gun for use, load the gun, and fire is reduced to one or two controller inputs. One of the main requirements of a game is that it somehow makes the simulated experience relatively easy to access.

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The Sterilization of Queer Characters in the Persona Series

As the Persona series bursts forth into, nearly, every list of the best JRPGS out there from the momentum of Persona 4 and now Persona 5, more than ever, I think it important to think back at the series' treatment of Queer characters or more applicable, mistreatment. The series has a history of flirting with Queer storylines and characters and then at the last moment, un-Queering the narrative. This has happened multiple times over the course of every modern Persona game and each situation is uniquely troubling. Today I'll be looking at the situations of Aigis, Kanji, Naoto Yusuke, and the protagonist in every single entry.

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