First Impressions: Animal Crossing: Pocket Camp

A lot of people have been waiting for the Animal Crossing mobile game.  Since it was announced, fans of the series have been waiting patiently for more information and well, now we know more. Yesterday, Nintendo's silence was broken during a Nintendo Direct where they detailed Animal Crossing: Pocket Camp, which will be released sometime in November. That is unless you live in Australia.

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Nintendo Doesn't Have a Understanding of Why They've Been in the Weeds

On Wednesday, while I was watching the Nintendo Direct presentation, a feeling of pride washed over me as I saw them attracting the 3rd party support they haven't had for the last two-ish decades. Having LA Noir, Doom, and Wolfenstein II come to the Switch is a big step. Around that same time, I heard a rumor about Nintendo developing an achievement system which people have enjoyed on Microsoft and Sony Consoles for two generations. Way back when we were just hearing details about the Switch for the first time, I was so happy I could cry when they announced the Switch would support Unreal Engine 4, which was an unreal (sorry) decision to exclude from the Wii U. Nintendo seems to be learning from their past failures, sometimes, but, I can never tell if they're thinking about why.

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My Misfortune Allowed me to Give Miitopia a Chance

I think it is pure circumstance that allows me to love Miitopia. Like many writers and gamers and combination writer gamers, I have a lot of wrist issues. In the last few days, those issues have gotten to in new low. It is to the point where any amount of computer work causes my right arm quite a bit of pain. As it turns out, this was actually quite a good time for me to pick up Miitopia for reasons that I didn’t expect. You see, Miitopia was advertised and reviewed as though it were a creative take on the RPG formula but, it actually feels a lot like a top-tier idle game.

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We Need More Games That Take Splatoon's Approach to Identity

Splatoon 2 is a game which takes normative video game tropes and turns them on their head. It takes the shooter genre and exposes it to a diverse and vibrant color pallet, and replaces guns and bullets with an assortment of tools and super soakers doused in ink. Splatoon knows how to prioritize fun in a way that maybe the AAA industry has forgotten somewhat. It remembers that at the heart of video games, the point is to have fun. But, that doesn't mean that Splatoon is vapid, in fact, Splatoon thinks about certain things in ways that perhaps more games should, and, arguably, at the top of the list is how Splatoon approaches identity.

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