The Dangers of the Hype Train and the Emboldening of Game Developers

In the last 20 years, the way that the gaming industry operates around marketing and sales has changed completely. To give you an idea, E3's first year was in 1995, the biggest gaming exposition in the western hemisphere is only 22 years old, that's younger than me. This age of gaming journalism and following game development closely is brand new and so too are the tribulations which accompany it. Just off of the top of my head, the number of development projects that have over promised and under-performed with their final product is rather alarming. I believe, it has much to do with the growing ability of developers to excite a fan base through their ideas rather than their actual product. The result for gamers is that we constantly are exposed and expose ourselves to investing energy and money into a project which was misrepresented to us.

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