Retrospective: Stardew Valley

Stardew Valley opens with a scene, in which you grandfather, on his death bed, hands you a sealed envelope which he instructs you to open, only when you've become exhausted with modern life. Very abruptly, the scene transitions to a dirty, factory-like office facility where hundreds of workers, including the player, toil away in cramped cubical, watched by security cameras. The player character opens their desk and pulls out the letter their grandfather gave them and realizes their grandfather left them his farm in Stardew Valley, in the hopes that your character would try and reconnect with what is important in life. Stardew Valley deals with this of this idea of freedom and what is important throughout the game and ends up being both, enormously fun and a meaningful critique of Western values.

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A Queer Narrative as Told by Farming Simulators and What Stardew Valley Means to me

My first exposure to Harvest Moon came when I got Harvest Moon: A Wonderful Life for the Gamecube. I went through the introduction sequence, they gave me my first cow, who I named B Betsy and a dog with floppy ears and I was off to the races. To clumsily amble through the game in the most economically inefficient way I could have, raising cows, sheep, ducks, chickens and eventually a goat (who I later viciously neglected resulting in death because she stopped producing milk).

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How Harvest Moon Taught me how to get Through College

One of the first games I got really good at was a game called Harvest Moon: Friends of Mineral Town. It's a farming simulator in which you are required to manage the daily operations of a farm as one singular man. Your daily duties, depending on the season, range from courting a bride, caring for your child, befriending town folk, milking cows, shearing sheep, watering crops, collecting eggs, feeding the animals, grooming animals, training your dog, riding your horse, mining for ore, foraging in the mountain, chopping wood, breaking stones, and cooking. All in a game where the clock is set to move ten minutes in-game for every second real time.

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