Cosmetic Randomized Loot Boxes are Super Exploitative

I feel like everyone is in agreement about micro-transactions being bad for gamers. After all, allowing players to buy an advantage over other players, or flat out creating impediments, in games, that can only be surmounted through micro-transactions is, at best, irritating, and, at worst, horribly exploitative. But, to this day, there has been a hierarchy of these critiques which put micro-transactions which purely effect cosmetic aspects of the game lower on the scale of being reprehensible than systems which are more gameplay oriented. But, I believe there is an argument for these cosmetic systems being as bad, if not worse than their counterparts...

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We Need More Tenderness in Shooters

Shooters, unsurprisingly, are traditionally set up around the idea of shooting things. The ability to aim, dodge bullets, and ultimately, kill enemies without being killed are the skills that these games value above all else and in online situations, those who cannot do those things need not apply. For games like Call of Duty, Halo, Battlefront, and others, if you aren't good, you're bad, and if you're bad, you were subject to horrible verbal harassment. Neither the game nor the community could show the weakest newest players any sense of understanding or tenderness. Not only did they lack the encouragement to do so, they also lacked the tools.

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