I haven't had a good time with the games Bethesda Studios has made. Maybe it's just my luck, but I have never played a game from the Fallout or Elder Scrolls series where I haven't ran into a game breaking bug that cost me several hours of progress. To give you an idea of what this means, Oblivion, Fallout 3, Skyrim, and Fallout 4 all gave me some sort of trouble. So every game for the last 8 years minus Fallout Shelter has broken on me. I understand I am in the minority on this and have gotten incredibly unlucky but, luck shouldn't have fuck all to do with if a game is a fully functional product.
It isn't groundbreaking news that anything coming out of Bethesda Studios is going to have glitches. While someone of these glitches are cute and even, sometimes, advantageous for the gamer it's also sloppy workmanship. But some of these glitches are actually game breaking, causing a player to lose their save data and/or reload a save from hours back. It's ridiculous, especially, if you aren't running mods, which, by the by, I was not. Losing data and having hours of your life essentially washed down the tube should be unforgivable when, arguably, it should be the bare minimum that a game functions well when played in its stock form. I'm a fairly reasonable woman. When I run into a glitch in a game that runs pretty well most of the time I don't leave bad reviews or trash talk developers. It happens. But Bethesda Studios has practically made its brand synonymous with glitchy games. To not put forth the best, damn, effort Bethesda possibly could to make sure the game works, shows a deep contempt for their player base.
While I have heard that, "Fallout and Elder Scroll games are too big and it's too much to test," bug testing is paid work. When a company releases a game, they haven't fully tested, as a completed product, they turn their customers into their bug testers. And not only do they not have to pay for it, they are getting paid for it. It's infuriating and it's just a immoral business practice. Secondly, Zelda: Breath of the Wild is a huge game with many moving parts that had barely any game breaking bugs, it's not impossible to test a open world game properly. And on top of that, the Bethesda games have the nerve to be boring as fuck. But that, I know, is my own opinion.
Bethesda's success in releasing games that are badly glitched is a participating force in the continually disintegrating quality of AAA releases. It's bad out here. What constitutes a game that's ready for release right now is pathetic. From the face glitches of Assassin's Creed to the technical mess Mass Effect Andromeda continues to be, to the most horrifying face glitch I've ever seen in MLB 2K17, the standards for the AAA Industry are just in the tube and Bethesda continues to be a principal offender of these practices. Here is where I make a self righteous plea to stop buying AAA games until they shape the fuck up, and buy indie. But you aren't gonna do that. And neither will I. But maybe we could all try together, hm?
For your viewing pleasure I've put together a gallery of a few glitches. Honestly speaking, this shit would be funny if the people playing hadn't paid potentially 60 bucks for this. I really am offended by this type of thing.
All er Credit: goes to Bioware, EA, and Sony